Background
At TAT i worked as a UI designer mainly involved in concept development for external customers within the mobile industry. This involved mainly high fidelity prototyping and motion design.
As a UI designer my role is to help push the design forward in terms of usability and the overall user experience such as motion design etc. Trying out different solutions and in the end finding out which solution is the most suitable before it gets implemented by software development. This means that the work requires a lot of attention to details. Special use cases and user experience issues needs to be brought to light as well as the timings on the animations needs to be spot on.
Note: I worked mainly on external customers projects which due to confidentiality reasons are difficult to show. I was not involved in any of the projects mentioned below. The intention of the clips is to give a hint on the complexity and features of the UI:s I was working on in other projects.