Interaction Design (Bachelor level)
This is a short computer game that I and five other fellow students made in a six week project based on our course in Interactive Narrative. The game is a first person three dimensional adventure game about a priest whose mission is to solve strange happenings in a village. The game takes place in an ancient house. My tasks in the project were Game Design, Narrative, 3D modelling, level design and sound FX/music design. The game was made in Shockwave 3D.
The player can walk around freely in the game where he/she can pick up different objects and use them to interact with other objects. There are also some puzzles that the player need to solve in order to make progress.









